Concept ideas

1. Data map an online environment like Habbo Hotel to research how anonymity affects the behaviour of the people in this space. In the context of an online game, where the primary function is to socialise and entertain, how does this factor play into our interactions and patterns? How does this compare to for example a playground, a space with a similar function and target audience? What role does a moderator play and can you set them apart from other players?

2. Research the way women act when they're alone in the dark in a public space. Example: a train station.
MING S.

ANIMATION
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EMAIL: 0966850@hr.nl
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Goals and Thoughts
What I want to achieve during this project is implementing social topics and current events into my body of work. I want to connect the material with the film I'm making right now as much as possible.
For the first mapping assignment I want to study how anonymity influences our behavior through an online gaming platform.
What kind of rules shape a space where having fun and socializing is the primary goal, and what rules are ignored for community created social expectations? How is this different in comparison to let's say, a playground, a space with similar goals?
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